This year will start a new chapter in the video game industry. Google will launch its cloud gaming platform, Stadia, and until we can see it with our own eyes, many of us will continue to doubt what the company will be able to achieve with an Internet connection and its powerful servers (Nintendo has also put doubt the Stadia revolution). However, in an interview for VentureBeat during the Summit Games Summit Summit 2019, Google’s vice president, Phil Harrison, has assured that they will be completely sure that the speed offered by broadband will be sufficient in the markets that will reach first.
“As you can imagine, we study broadband with great care and depth In the launch markets, where we will introduce [Google Stadia] in the future, the broadband connection is more than enough to satisfy the most ambitious aspects of our plan, “Harrison commented in the interview, adding:” The width band that we will need to enjoy Stadia at a high level is only 30/35 megabits per second, and that is to play 4K. It will be enough to play at lower resolution, so we do not need such a wide bandwidth. “
Recall that those first markets will be the US, Canada, the United Kingdom and Western Europe, where the service will arrive during the second half of 2019. Harrison, in response to a question from the public, responded that although China will not be overlooked, it is still early to announce a launch in that big market. If we take into account the global index of the Speedtest portal and the requirements set by Harrison, we should not worry too much. Today, 67% of the countries in the world can access download speeds of 31 mbps. Then there is the issue of latency, of course, and for this Google will have more than 7500 nodes and data centers located in more than 200 countries around the world.