Of course, Cory Barlog of Sony Santa Monica, says the Naughty Dog game was very inspiring for them.
Sony Santa Monica was accused on some occasions during the development of God of War to be too influenced by The Last of Us and even to betray the spirit of the adventures of Kratos with a new delivery too far from the playable canons of the franchise. With the release of the title, it was shown that no, but Cory Barlog, its director, had to listen to many criticisms during the development of which he has now defended.
“It’s obvious that the original The Last of Us influenced us a bit, there was a small part of me, inside myself, that when I was playing the title, it told me it was an awakening for the industry, although, yes, before Naughty Dog many games had been dealing with dark themes and very intense themes, “said Barlog during a conference at the last GDC.
“It’s not that Joel and Ellie’s adventure was the first, nor have they ever claimed that honour, but they were the first to seek a large audience for a theme like this,” he said. “To show me, to show everyone really, that people want this kind of content too, that the fan wants to be emotionally challenged as well, so I said to myself: Okay, this is my opportunity .”
They are two games that resist comparisons. Beyond that inspiring element, the creative ensures that they are very different games. “I think that, as we were developing God of War, we were also realizing that we were doing something that worked in a completely different direction,” says Barlog in words collected by the portal OnlySP. In the same way that there are many movies that have similar themes, which will make it easy for many people to compare them, I think their game and ours are important enough to resist those comparisons. “
In the last dates, likewise, we have echoed some statements of Cory Barlog himself on the thread of the always controversial issue of the difficulty of video games, and if that restricts the creative freedom of the talents related to this type of entertainment