Eric Couzian is the director of Ghost Recon Breakpoint, one of the most anticipated titles of the second half of this year. The creative has spoken in an interview with Twinfinte about how they have chosen the freedom and variety of objectives in their new military shooter.
” The first thing I have to say that is nothing based on scripts, Couzian wanted to make clear the possibility of finding events scheduled in advance by the creators of the game, a very common mechanics in more linear shooters.
” Each camp or confrontation is a problem that the player must solve, but we do not know how they will do it. Our duty is to offer a wide range of possibilities that allow the user to depend on their personal way of playing, “said the person in charge.
There are many lines and stories that offer you great freedom” At the same time, you have a lot of different lines and stories that offer you a lot of freedom in the face of the kind of missions you can do, and many mysteries in terms of narrative that you will eventually discover, “he explained. & “In terms of playability, it depends on your taste in terms of whether you want to play missions that are more focused on the story or others that are more different.”
” We are listening to lot to the community, but we also want to keep our creative vision for what we think is best for Ghost Recon Breakpoint We know that we have an action game, a tactical one, and those are the pillars of the game. listen, yes, but we want to maintain the direction we have and want for the title, “the creative said. ” In Ubisoft we have big ears to hear everything the fan has to tell us ”
At GamesFreeBlade we have already had the opportunity to see the military multiplayer shooter in depth. Do not hesitate to consult our first impressions with Ghost Recon Breakpoint in the pages of the magazine.