The developers of Ghost Recon: Breakpoint point out that one of the changes we will see about Ghost Recon: Wildlands, the last installment, that’s the story will be more important: “We have focused on the narrative, more that in Wildlands “.
Eric Couzian, Creative Director, told us that they want to show more authenticity, not only through the open world and all the tactical possibilities that we show in the gameplay of Ghost Recon : Breakpoint, but also through to charismatic villain The study highlights, in this respect, collaboration with Hollywood stars In this case Jon Bernthal, who served as Shane Walsh in the television series The Walking Dead, in addition to The Punisher. P>
In this respect, Emil Daubon (Writer) sentenced us that we have worked with all departments of the study to show that military realism and survival they seek, however, another important aspect for Ubisoft Paris has been to give users freedom : ” We did not want to fo rce anyone to follow a linear path & quot ;.
As a detail, we look at what we will have dialogues in which we can choose from among several options, which reminded us of the BioWare style: “I think narrative decision was something that fit with a Ghost Recon, and it has been interesting to see how users immerse themselves in the game through this dynamic choice of answers ” We do not know at this point the implications of these decisions, but it is a useful resource for Breakpoint to show a plot with which you can interact: ” I think that users will enjoy it more “, says Daubon.
Ubisoft has ruled that Ghost Recon: Breakpoint will be the best game of the saga, with an ambitious post-release campaign It will appear on October 4 for PlayStation 4, Xbox One and PC. For more information, in GamesFreeBuy you can check the playable impressions of Ghost Recon: Breakpoint after having played the title and visited the offices of Ubisoft in Paris.