What can never be denied to Gearbox is that it was very brave with the creation and launch of Battleborn. It would have been easy to pick up on the success of Borderlands 2 to continue expanding their universe with a new release, but they had the courage to create a new IP and bet on an ambitious multiplayer videogame and a complete campaign with dozens of selectable options inspired by the genre MOBA. The premiere was not expected, and the desire of his followers to return to Pandora in a then hypothetical Borderlands 3 and biased comparisons of critics and users with Overwatch, ended up digging his grave.
What is your opinion? director, Randy Varnell, of all that was the launch of Battleborn? At GamesFreeBall we have spoken with him at the Borderlands 3 presentation, in which Varnell has been responsible for the narrative construction of the new game: ” I am so excited for Borderlands 3 … we are very proud. We add new people to the team and, you know? You were talking about Battleborn a moment ago, and I think how wonderful it was that it was a great love project for Gearbox to which the whole team poured their heart. All those departments and people went up in level; Now all that passion and energy that we felt in Battleborn was transferred to Borderlands 3. So you will see that vitality, that color, some of that creativity and you will recognize it if you liked our previous game ”
Varnell was further: “Every time I saw Zane, I reminded myself of the characters who did the same thing in Battleborn, like the clones with their teleportation and all that; You will find those ideas in Borderlands 3, but from new and experimental perspectives.You know, I love that Gearbox is an environment for creators; we really love our creative people and give them the ability to express themselves in very different ways. creators and artists put their hearts into this and I think you’re feeling it just today. “
Hopefully we can somehow return to Battleborn in the future and explore it again, it would be very important to us. In many cases, it was tough and implacable with the idea of Gearbox. How did the team fit the reaction in its premiere? Varnell was honest with GamesFreeBola: ” You know, it’s a difficult question to answer because, of course, for me, it’s like a father who is criticized by his son, you take it very close to the heart. What I can say about Battleborn is that, in Gearbox, we love that game, we emptied our heart into it to create a great title and one of the things I like most is that we can be creative, so we could take a break from Borderlands to try something completely new and different ” I have defended, yes, the judgment of the different journalists who criticized his work, and wished he could bring back the series: ” Hopefully we can somehow return to Battleborn in the future and explore it again, it would be very important for us ” .
Finally, I have closed ranks with the team involved in Battleborn and that “we are very proud of the game we played and, certainly, I would have loved it to have a better reception from fans and critics; In spite of everything we have millions of people and it went pretty well, we are happy with it ”
Battleborn, in any case, is already passed for Gearbox.The developer is in the last months Before the highly anticipated launch of Borderlands 3, which will arrive on PS4, Xbox One and PC next September 12.
If you want to know more, you can check the pages of GamesFreeBullo the first impressions in video with Borderlands 3 of Toni Piedrabuena.