It’s been more than a month since we got to know the first details and specifications of PlayStation 5 thanks to that interview that Mark Cerny made for Wired, and although we do not have new official news of the new Sony console, let alone Its direct competitor, the Xbox Scarlett, we can not help but keep thinking about how that future will be possible in 8K that seems to promise the new consoles (Microsoft has not said anything, but we must remember that according to some analysts the Xbox Scarlett will be more advanced than the PS5). It is evident that they will be more powerful than what we have today, but the past has taught us to be captive with the promises of the companies …
While PlayStation 4 behaved remove well at the time of His word regarding the experience he promised, PlayStation 3 did not do so well. Although retrocompatibility was a reality, it was true in the first models, and although they were true 1080p resolutions, the final games ran at 720p on PS3. In the case of PS4 what we miss the most is that Gaikai technology that was going to let us try the games at the moment before buying them. PS4 Pro, meanwhile, fell short in the native 4K, and in the end what has been most styled is the improvement of frame rate (which is not bad either, but for tastes …).
Now we have new promises on the table: 8K graphics, real-time ray tracing, sound technologies like we have never imagined before … But in the first point we can not avoid raising our eyebrows, opening Google and launching a quick reflection: “What a rush they will have, if there are barely 8K screens on the market!” If the 4K televisions have not yet been implemented, we will have to wait for years until the 8K televisions do so at reasonable prices. On the other hand, still most of the PCs pass them hard to reach the 4K resolution and 60 fps.
The ray tracing, on the other hand, is another matter. For anyone who is aware of the last thing that has been happening in terms of PC graphics, we recommend reviewing this text in which we want the importance of raytracing, but what must be clear is that the ray tracing (which is how it is known in Spanish) in real time is a rendering technique that involves an extraordinary workload for graphics cards. Nvidia, meanwhile, you have solved the problem by adding RT cores dedicated exclusively to optimize that task, since although conventional graphics can “trace lightning”, the performance they offer is-frankly-mediocre.
AMD is taking care of developing from scratch the APU that will go inside PS5With this we need a hardware capable of rendering graphics at 8K and draw rays. AMD is the one that is taking care of developing the APUs that will go inside the PlayStation 5 from scratch, with these two objectives in mind. Today it is hard to imagine what kind of hardware will be able to perform such a feat because literally, it does not yet exist. There is talk that the new consoles will have more than 10.7 TFLOP of power. If we stay in AMD, remember that the Radeon Vega 64 has between 12 and 13 TFLOP of power, but in PC it yields, grosso modo, like a GTX 1080 … and that’s not enough for “the feat.” Obviously, we can not directly compare an exclusively manufactured APU with a graphics card, but it is inevitable to take the references we have on hand to locate us.
Knowing what solutions such as Intel’s Optane are capable of, It’s surprising that PlayStation 5 dramatically reduces loading times. You already know the data, but we remember: in a demonstration with a development of the console, PS5 managed to reduce to loading time of Marvel’s Spider-Man that in PS4 Pro was 8 seconds to less than a second. This would be a blessing for backward compatibility. Anyone who plays Bloodborne eleven a year, as many of us, will know what we are talking about. We wonder if Xbox Scarlett will have something similar planned …
No, Sony has not said anything that all games will reach 8K. It is clear that what Cerny intended in his interview was to give a perspective of what the PlayStation 5 aspires, but having on the table those promises and a new and mysterious hardware by AMD, the same one that will design the Xbox Scarlett APU, the fire of expectations is more alive than ever.
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