Selling more than one million units of a video game is a milestone, but doing it in the territory of the PC and without the support of console versions is a plus. It has been the case of the successful Frostpunk, the 11-bit video game that will jump to PS4 and Xbox One on a date to be determined in the present 2019. What to expect from the premiere in home hardware? The director of marketing, Patryk Grzeszczuk, has explained to GamesIndustry that the benefits that have catapulted the success to the title in computer will remain.
” It is the same game. We have changed the user interface and controls drastically. We have also rebalanced the game a bit to be more in line with the expectations of the console players. It’s not easier than PC gaming, “Grzeszczuk explained,” but the momentum is a bit different. “Regarding the comparisons, I have assured that” there is nothing, objectively, that makes the Frostpunk PC version better than the console version “.
The big problem of the strategy videogames It has always been the same: control With the command, how did they solve the problem? The gridszczuk guaranteed that Frostpunk in console “really works, but it took us a while. We had at least three iterations up to the current one: the first was not good; the second one improved, but I needed something more. With the current one we are very happy ”
In 11 bit Studios are already working on their next videogame, and it seems that the objective is to have the premiere of their console project to save headaches: & quot For our next project we first think of console. We are already designing with the game panel in mind, shaping the experience. It’s going to be totally different from anything we’ve done in the past, but it will have that 11-bit flavor.
Do you want to know how we found the game on PC? Do not hesitate to enjoy the analysis of Frostpunk to know what we thought the title in its premiere.