FromSoftware, one of the most in-shape studies on the market, you have shown its discontent with the possibilities of PlayStation VR through statements by Masanori Takeuchi, one of the veterans of the team responsible for Dark Souls. It was during an interview at E3 2019 that the producer addressed the problems they encountered when developing Deraciné, their only foray into the device.
We were unable to render and represent the things we wanted with PS VR ” When making Deraciné we realized that the hardware was, in fact, a little more limited than we expected. We could not render and represent the things we wanted with PS VR with the knowledge and hardware that we had, “I have explained in a talk with Destructoid where I have confirmed that I have not current plans for the technology.” Maybe we’ll wait a bit and see what happens with PS5 and the new generation hardware; eleven we study its performance, we will make a decision ” I have added
And it will not be for lack of ideas, which according to Takeuchi are not lacking, but given the experience obtained with Deraciné, where they had to focus less on the game design and more on how they affect their mechanics to the user, prefer to take a break. In the analysis of Deraciné published in GamesFreeBlue and written by Alejandro Pascual, we concluded that it was a videogame with a great story that did not finish taking advantage of the unique characteristics of virtual reality.