We recently had the opportunity to interview those responsible for Fire Emblem: Three Houses, a video game for Nintendo Switch developed by Intelligent Systems. When asked about the inspiration for his story, Toshiyuki Kusakihara (director) told us that his strongest inspiration came from Fire Emblem: Holy War, a title for Super Famicom that was premiered in 1996 exclusively in Japanese territory.
” My first image when I gave origin to the narrative was a videogame that we developed a long time ago: Fire Emblem: Genealogy of the Holy War. In this game, the three main characters are friends and they study at the same academy. Then the story makes them fight against each other, “says Kusakihara. However, the developer also states that they have made some changes:” The main change is that these characters grow together, until there is a point where they start to face each other, which I thought was a good idea to achieve something more dramatic “;.
In this regard, Kusakihara admits that an added inspiration comes from the taiga, Japanese long-running television dramas that are distinguished by having historical themes: “Actually, I wanted to create my own taiga based on Fire Emblem. I had the desire to devise a narrative in which you would see the protagonists grow, but also die. “
If you have seen images of FE: Three Houses, you will have verified that it has a very remarkable anime style, as well as certain elements of Japanese culture. & Quot; Yes, it is a very Japanese video game, we can not hide it, the developers sentenced to laughing.