One of the most enigmatic aspects about the development of Fire Emblem: Three Houses was in knowing what was the function of KOEI Tecmo. Recently, at GamesFree, we had the opportunity to talk with Toshiyuki Kusakihara (video game director), who told us that they were mainly responsible for the programming, they also had the important role of giving the battles to more massive character.
“Actually I wanted to have massive battles in the Fire Emblem saga, but with KOEI Tecmo we saw the opportunity, they have a strong team in this type of massive experiences,” says Kusakihara. In this regard, the developer said that all came from the good experience they had after the collaboration in Fire Emblem Warriors: ” It was one of the reasons that led to work again with Koei Tecmo. So we talked to Yosuke Hayashi, director of the study, and we agreed to create a new game together within the franchise. “
In Intelligent Systems they are delighted with the collaborationAtfirma Kusakihara who, after the agreement, went to work and one of the things they did was a prototype of the battles that Intelligent Systems liked a lot:” It made possible something we had been looking for for while. “The project manager also told us that he had been delighted with the collaboration:” It was fun and enjoyable. I noticed that at KOEI Tecmo there are developers who are very fond of Fire Emblem. We have even formed bonds of friendship ”
Intelligent Systems (Kyoto) and KOEI Tecmo (Yokohama) are hundreds of kilometers away. The communication between the companies, according to the director of FE: Three Houses, was decisive for the success of the collaboration, with the elaboration of an internal chat system, as well as periodic meetings to share the vision on the videogame.