Veteran Yoshinori Kitase from Square Enix has offered some new details about Final Fantasy VIII Remastered, one of the games that the Japanese company presented during the last E3 2019, which we now know is being developed by authentic studio veterans, some of whom which worked on the original title.
Kitase confirms that the battle programmer Hiroshi Harada, the person modeling character Tomohiro Kayano, and Tetsuya Nomura himself have been involved in the development of this long-awaited remastering. “The design quality of the new models is the result of having the original team behind this project,” says the Japanese in the Famitsu pages.
The design quality of the new models is the result of having the original team behind this project. Like other remasters of the Final Fantasy saga the team has chosen to add new options such as triple speed, eliminate the option of random combats if the fans wish, or to battle the adapted to the turn-based battles for which SquareSoft JRPG bets .
The Japanese creative also confirms that the remastering of FFVIII has chosen to eliminate the PocketStation from the ChoiBabo World, whose rewards will also be available through a special skill of Rinoa.
Kitase has not missed the opportunity to tell some anecdotes related to the development of the original video game, highlighting that this was the first project that led them to use the motion capture system. ” Back then we did not know how it worked, so we made the actor use a very heavy weapon. Looking back, my blood runs cold at the thought that I might have an accident because of it ”
Final Fantasy VIII Remastered is scheduled to debut on PC, Xbox One, PS4 and Nintendo Switch on a date still to be finalized in 2019. Recently it was confirmed that the video game will be on the original PlayStation music , and not the PC, which had lower sound quality.