One of the most talked about Call of Duty issues: Black Ops 4 was the decision to sacrifice the traditional campaign mode in favor of Blackout, the first incursion of the franchise in the battle royal genre. However, according to Kotaku, the game had originally been raised with a campaign mode. A rather different one from the linear action alone that we are used to, in fact.
” Black Ops 4 was set after the story of Black Ops 3, but instead of playing the campaign you only, you were fighting against a couple of human opponents (if you chose to play alone, they would be bots controlled by AI) ” explains the article The fragment indicates that this is a curious campaign would encourage players to ally themselves with a faction and fight in 2 vs. games. 2 where the main objectives would be shared from different perspectives. For example, in one mission one of the sides protected a journalist, while the other tried to kill him. ” Each mission gave you opportunities to get into shootouts with the other team, blocking the progress of your opponents if you did it right. At different times in history, you also had the opportunity to change sides if you were not satisfied with the decisions your faction made. “
If you followed the current Call of Duty: Black Ops 4 up close, this report may be somewhat confusing: did not the game have been raised without a campaign from the beginning? The answer varies according to who You asked, Last year, Treyarch claimed that there was no story mode, but his director confessed to GamesFreeBala having been working on a campaign, and that discarding it was a hard blow In November we also rescued the testimony of a worker who claimed that BO4 wasway to have a cooperative campaign Anyway, it seems that Treyarch also experienced a similar dilemma with Call of Duty: Black Ops 3.
Black Ops 3, the delivery of 2015, had a fairly traditional campaign mode However, Kotaku explains that it was actually being developed as a novel concept in mind: an open world map For the better, the idea was discarded halfway through production, forcing Treyarch employees to work long overtime hours in order to adapt to the new approach. I marry that supposedly happened with Black Ops 4, although in this case it was reached the end of having even prepared a demo of several missions with full dubbing.