The community is divided with the implementation of these objects. When Bethesda presented the store Atoms of Fallout 76, he explained that contain objects of strictly cosmetic value, which the unwritten rules between players and developers, mark the tolerable limit of microtransactions. However, this week has announced an update that, among other things, introduces objects that are purchased exclusively with atoms (premium currency) and that have an impact on the gameplay.
The umpteenth controversy that stars Fallout 76 is signed with two objects: the basic and improved repair kits. Both are single-use consumables that restore the durability of weapons, armour and camps at any time and place, allowing us to save materials and equipment weight. The difference is that the basic kit returns the durability of our equipment to 100%, while the improved one takes it up to 150%. That is, instead of just fine-tuning our things, it makes them last more temporarily. Both the basic kit and the improved one can be bought by atoms, both those that we buy and those that we get playing.
How has this gotten between the players? The reaction seems to have been mixed or negative: some consider that, realistically, these objects have little or no impact on the experience and they are easy to achieve. Others fear that they are the first step before introducing objects with greater weight in the game, turning Fallout 76 into a ‘pay to win’.