One of the great news of recent times for fans of Fallout 76 is that the Bethesda video game will receive non-playable human characters with whom to interact, something that fans have long claimed and that was a of the things that came back most at the time of launch.
” I can not go into much detail, ” said Chris Mayer, development director of Bethesda’s multiplayer RPG. “But I would say that a lot of things are customized for you, so you’re not going to see things like the group have to decide what to do things like that. that. “
It’s going to be similar to an individual experience.” So when you talk to an NPC (or NPC), you’ll consider your story and your progress. mean something to you & quot ;, continued in words collected by the portal VG247. ” The group you go with, if you also talk to him, will feel the same with your conversations A little instantiated, if you want to call It’s like it’s more like an individual experience “.
” In many ways it’s going to be like other games in the Fallout saga, so we’ll give you a series of choices based on your SPECIAL statistics I can not promise you that each statistic will mean something, but traditional ones such as Charisma or Perception will use them to offer you different ways to njoy the story and get different consequences of all of it. “
Why did the game launch without human, non-playable characters? It was a deliberate design decision.It was something we wanted to try, but after listening to the community we saw that it was not what the people wanted, so we decided to bring them in. I think that now fits with the story, because its return is to reflect that we are rebuilding the wasteland and that people are returning. “
It is not the only occasion in which the study recognizes that it has not done the things well, and that they admitted that Fallout 76 had deserved its critics.