There are many features that have become tremendously recognizable from the work of From Software. The devilish difficulty, the careful artistic direction of the works and, in addition, to very particular way of telling stories that seems to be the one for which Elden Ring also bets, the new work of the studio.
Sekiro: Shadows Die Twice, for example, opted for a more traditional narrative style compared to other works of the studio, and that’s that for example the titles of the Souls have had a much more fragmented style and based on observation and exploration than in watching cinematics or listening to how that story is told. Your new videogame will do the same.
Collaborating with Martin allows more risk with the story It has made it clear Hidetaka Miyazaki, the game director and head of the Japanese study, who has explained that collaboration with George RR Martin in the creation of the universe will allow him to experiment and take more risks with the way he wants to tell stories. That will allow him to separate from his latest work, Sekiro, and re-bet on something like what we have seen in the Dark Souls.
It should be remembered that in this type of games the story is based on observation than on a more standard narrative based on conversations or cinematics. Yes, there are dialogues with secondary characters, but these offer more clues than certainties, and you have to complete everything with the exploration of the world or the reading of the descriptions of the objects, among other tools with which the study has been feeling very comfortable in recent years.
It is not the only element in which there will be inspiration from the Dark Souls, there will be also in the playable, and if you want to know more about the game do not hesitate to consult our first details about Elden Ring.