Andrew Wilson, the CEO of Electronic Arts, has spoken with the GameDaily portal in a lengthy interview in which he has some light on the reasons that the US company has failed to cause the failure of Anthem.
” We tried to put together two totally different fan groups that had very different interests ” declared Wilson. ” On the one hand we had the usual group of BioWare users who wanted content in which the narrative matters and, on the other, we had the most fans of action games and adventures. The idea is that after 30 or 40 hours, both groups had to get together and start collaborating and that ended up causing some friction. It’s not working well ”
We would bet on BioWare with our eyes closed ” People who wanted a great 100-hour story are starting to realize that it is not what they have bought and those who expect a component of action as advanced as that of the Destiny saga, they do not feel what they are up to, “I have admitted. ” But we would bet on BioWare with our eyes closed, and we would not continue to invest in the game, we would not feel that their world is capable of attracting people, we would not do it if we did not feel that their characters are capable of pleasing the fans, if the halberds they did not have attractiveness, or if crossing the world and participating in it would not be an eye-catching thing for people. ”
& What BioWare teams are trying to think about is how to build a lot of different types of video game We have our usual audience of BioWare, who has been with us for many years, but there are also young people around 12 years old who were not there when the studio started doing their games and who expect things differen t from what BioWare should do. The studio teams must continue to work daily to develop and also listen to a community of new and old players & quot ;.
Wilson’s statements are complemented by others from the executive himself that we just collected a few days ago and in which they reaffirmed their confidence that Anthem will end up being a success.