Sheldon Carter, the chief executive officer of Digital Extremes, has spoken with the PCGamesN portal about the studio’s working conditions regarding the development of Warframe’s continued post-launch support. A video game that, in fact, has been running for more than six years.
If we had a sprint mentality, we would not have a development team. “The community tells us when they are hungry for new content, and we take the pressure very seriously in order to try to live up to your expectations,” says the executive. Does this pose the risk of falling into a crunch? ” For a game like Warframe, its development is a marathon, not a sprint. And, for the development team if we had a sprint mentality, we would not have a development team ”
” So, as I say, we treat it as a background race. Yes it is true that we have a date to aim, the Tennocon, and sometimes it makes us feel that it is something that forces us to push more, but I think that everyone understands the situation and the thing there is mainly about connecting with ” The fans, and leaving that aside, the dates of everything else are variable. ”
Recently the multiplayer shooter has made headlines as they have presented a trailer for The Duriviri Paradox, which presents an enigmatic open space for Warframe.