The head of Blizzard recognizes that the controversial presentation of Diablo Immortal ” It has been difficult. I do not know if it’s harder than we expected, but it has definitely been a challenge. & Quot; However, J. Allen Brack has full confidence in a project that seeks to create its own path, which chooses not to be a replica of the PC’s own Diablo experience.
” I do not think we’re bound to make each game work and like all fans alike. If you do not play on mobile phones, “says Blizzard’s president,” our goal is for you to try Immortal Devil and give him a chance, but it’s not possible for all games to please everyone, “adds the manager.
Brack reminds that mobile devices “are a platform with their own entity, as is the case with PCs or consoles. ” That’s why, just as there are differences between games and computer games designed for a more hardcore audience, this new Devil “has to be different. It’s going to be a good experience and different from the Blizzard games we bring to that platform, We’re not trying to replicate the PC experience. “
The president of Blizzard remembers working on multiple projects. Diablo, and this is one more piece to ensure the future of the franchise.