Hideo Kojima has done it again. As for creating expectations and enthusiasm, there are few creatives like him, and everything that has surrounded Death Stranding and his presentation of yesterday afternoon has been one of the great events of recent times in recent months. Now, we have been able to learn some new details about your proposal, and everything that throws some light on it is more than welcome.
Faces Unique Challenges The main premise of the title is to meet a broken nation, for this we must protect our “valuable cargo” ” while we travel. We must protect it from the bandits, and be safe from the terrifying threats that we must also face on the road.
Death is not the end As it is increasingly fashionable, there is no traditional Game Over screen in the title. If we lose health, we will end up in an alternative reality that we should try to return as we can.
The same is transferred to the enemies. Kojima Productions claims that “killing an enemy is almost never the solution”, and explain that all deaths have consequences so we must “choose our combat methods carefully”.
Explore the World The engine TENTH, that is from Guerrilla and with which they carried out the great Horizon: Zero Dawn, allows “render to hyperrealistic world”. To splash it there are “multiple insurmountable obstacles”, while “supernatural elements are capable of altering our surroundings” ” with unpredictable consequences.
Help Other Players In the game one of the premises is also to help other travelers without our paths literally crossing each other. For this, an asymmetric multiplayer has been created through which we can send resources to other players, share safe houses and follow the footsteps of other fans to “reunite civilization”, the great objective of the title.