Weeks after guaranteeing that they would take measures to put less pressure on the developers of Cyberpunk 2077, the head of CD Projekt RED has ensured that this longed for RPG of PC and consoles delayed precisely its launch so as not to force the team to fall into the dreaded crunch, that is, the intensive days of work in which overtime is accumulated.
” Some people worked many hours in the demo ” said Marcin Iwiński in relation to the spectacular demonstration gameplay that was presented behind closed doors at E3 2019, “while others felt they needed to break, they did, and there was no problem. ” We still have a lot of work ahead of us [in terms of the dreaded crunch] because we want to make sure that there will be no punishment for people who leave earlier if it is what they need, in case we ask someone to stay for extra hours “.
” I think this is expected, and I’m really happy with it ” continues the creative CD Projekt. ” I think the most important thing is to make it normal; an integral It’s fine if you stay longer if it’s what you need, and it’s fine if you go home Let’s just talk openly about the subject, and not feel like a punishment, “I explained in an interview with Kotaku. ” This is just what we want to say about our policy against compulsory crunch & quot ;.
It’s fine if you stay longer if it’s what we need, and it’s fine if you go home Obviously there’s a lot of work in front. The senior officials of the study should make clear that there will be no negative consequences for those who decide not to work overtime. Iwiński himself understands that it is a difficult task due to the ” external influences ” that can push employees to believe they should stay on their own, like when a partner makes overtime and another sees it as “a form of pressure on its own.” If he makes them and another does not, the bosses could take it into account for future promotions or when cutting staff.
Apparently to avoid this kind of situation CD Projekt team decided to delay the release of Cyberpunk 2077 to the next year 2020, thus achieving ” not overloading the developers ” Iwiński has stressed that they really care about the people who are doing the video game. It’s not me who personally works on the game code or its artistic section; It is the super team that decided to join us, and I want to be sure that they feel that we care and respect them. “
During the last E3 2019 the release date of Cyberpunk 2077 was confirmed The GamesFreeBola team He also had the opportunity to enjoy an extensive gameplay demonstration behind closed doors. Interested in the news of this RPG? You can have a look at our impressions of Cyberpunk 2077.