Ryan Cleven, the design director of Gears 5, has spoken in an interview with the North American portal Gamespot about some of the fundamental aspects of the multiplayer of the title. Like, for example, what is related to the unlocking of characters and rewards.
We have great plans for post-release content ” With Gears of War 4 in The Coalition we learned a lot about operating to Game as a Service, and we offered a expanded post-release support in terms of maps, content and gameplay updates, “commented Cleven. & Quot; We have learned to lot, as I say, and we are going to apply it with Gears 5 to a very powerful post-launch plan, I still can not share details about it, but there will be new maps, unpublished modes, personalization elements, heroes, event and much more “.
As for unlocking the elements themselves? We have three sources of customization rewards, ” Cleven stated at the press meeting. ” There are achievable ones playing , there are those that can be bought and there are free ones. The new structure is designed to respect the decision of the player and, in this way, the elements that can not be bought, those that are purchased can not be won and the free ones are always free Players will always know what they get if they buy or win with tent by playing. “
We will clearly see what we can buy, without randomness or loot boxes.” As for the heroes, how they impact the gameplay, they can be unlocked both playing and buying, in order to maintain an equitable field of players. Fans will have full visibility on the character they can buy, and there is no random component in all of it. The new maps will always be free for everyone, and each type of reward is divided into seven types of customization: clothing, skins, banners, expressions, executions, blood sprays and brands.
” that there are no loot boxes that can be bought in Gears 5, but there are rewards that can be earned based on, simply, playing and playing. If players decide to buy cosmetic rewards using our ingame currency, the Iron, they will have full visualization of the items they buy. “
Heroes, in fact, are one of the great novelties of the game The Arcade mode of Gears 5, in which they are the protagonists, is one of the most important focus of attention of the shooter.