Among some fans, the elimination of the jumping mechanics in God of War was terribly traumatic, but listening to the words of Cory Barlog at the Game Fair in Barcelona did not seem to be difficult for the Californian studio to assimilate. from Sony Santa Monica.
“At first I was not sure at all of removing the jump mechanics from the game, but Eric Williams (of systems) told me that with the new perspective we had to choose between keeping the jump or have that new camera, “said Barlog, director of the video game, recognizing that it was not difficult to choose one of the two things.
” I remember there were many complaints from people, and even opened up hashtags complaining and groups to show that they were not interested in the game because of the absence. But that jumping mechanic was never among the important things that we shuffled to maintain the essence of the franchise, ” said the creative ”
Yesterday we echoed other statements of Cory Barlog in which I have claimed that for a moment they thought that Kratos was not a protagonist of God of War.