Coherence was born with the aim of facilitating the management of persistent worlds to its future clients and democratizing its use among developers, regardless of their size or purchasing power. It is a platform with add-ons compatible with some of the main engines of the market that will help smaller companies to manage their MMO games and create scalable online games with the performance and security provided by the firm. The objective is to facilitate the creation of scalable and persistent online games for developers, allowing them to focus on the mechanics of the game itself and obviate the details of the technology used to make the production work online.
The firm has been founded in Sweden by developers from Playdead, DICE or Unity. Its CEO, Dino Patti, has explained in a recent press release that “today, there are too many challenges to create real-time interactions in games.” There is a way to combine the quality of the single-player experience with the social aspects of multiplayer games The cumbersome network technology should not limit creativity or connect people Our vision is to level the playing field for the gaming industry, offering an easy-to-use platform source. “
” Democratize The creation of connected games is an incredible opportunity that I enjoy taking on. I believe that by allowing anyone to play in multiplayer on a large scale, we are opening the doors to a new wave of connected experiences that we have not seen before. My dream with Coherence is to be able to play someday in multiplayer games that are as emotionally captivating as the experiences of well-worked individual players that I have worked on. “When will com panies be able to access Coherence? They will have to wait until 2020, although tests are expected during 2019.