One of the most common practices in the development of blockbusters such as The Witcher 3: Wild Hunt is to increase working hours as the project progresses. It is the phenomenon ‘crunch’, every day reported in the video game industry. It is understandable that the ambitious Cyberpunk 2077 will need these extra efforts to achieve its goals, but since CD Projekt they will be more friendly with their workers.
” We are known for treating players with respect … And I would like to be known for treating developers with respect ” explains Marcin Iwiński, co-founder of the company, to Kotaku. ” We’ve been working on that for a while, but we want to be more human and treat people respectfully. If you need to take a few days off, you can take your rest. No one will frown if this is requested ”
The last point is part of a ” intensive non-mandatory work policy “, which means that the study asks its workers to continue their work during the night and on weekends, but it is not something really mandatory. As a result, workers should feel more comfortable talking to bosses about the extra hours they want to spend, and therefore new lines of dialogue will be opened.
There are also personal reasons behind this decision: ” We get older, and most of the people who take responsibility for the extra work to have families, small children, and they feel exactly the same way ” Badowski recognizes.