One of the points most criticized by the fans of the Call of Duty saga has been the little visual advance that it has experienced in recent times. One of the reasons that were often attributed to them was the fact that, although graphics engines were heavily revamped, there had been a real change of tools practically since the origins of the series. Call of Duty Modern Warfare remedies this with a new engine in what is one of the great features of the title.
To achieve this, a technological team was built by Infinity Ward in Poland to start a five-year production process for tools with one goal in mind: that, with a bit of luck, we can demonstrate soon. ”
Our engine handles 4K and HDR with aplomb ” Any game that is released today you expect to have HDR and 4K images, and that is something that our engine handles with aplomb, ” explains Michal Drobot in a statement on the blog Activision official. But there are additional engine capabilities, designed to help support the design of the game itself and allow us to make sure your experience is as realistic as possible. Making everything look good is not easy. Field trips by the Infinity Ward team to take photogrammetry images in the Arizona desert total more than 2TB of data. It is not easy to transfer that to the game. We spent a lot of time thinking about how to compress that data and make sure that it really represents that quality in the game. “
The characters in the game want to have important attention.” We have realistic characters and photographic representations of these. character we wanted to get the best out of our performance capture, with the best possible actor for him, and we applied it to the soldiers and military advisors who acted as several characters. Get tons of data, and we had to compress everything to get it back to the console, make the character credible and active while you control it. We collect tons of data, including details such as wrinkles, changes in skin tension around The mouth when the characters talk or show emotions. This is the capture of movements, and it is where this additional level of detail is obtained while, at the same time, we guarantee that the performance will be maintained at 60FPS ”
We have done a great research in terms of The same goes for weapons. ” During this project I had to look and handle many different weapons. There is a large community of people who like to modify their weapons in the CoD saga with details and really complex materials. There are powder coatings, ceramic coatings, and to always operate in the field, you need to clean it, grease it … All the different textures of each weapon had to look perfect. We had to simulate effects on the oil in the gun after having cleaned it. Translucent effects, ceramic effects, powder coating effects, elements of the loaders. We investigate all that. We have tried to make everything look as good as possible, from reflections to shadows, through environmental occlusion and everything else. “
This new graphic engine is capable of rendering objects with a polygonal load much older In the past the creative itself recognizes that they had a limit of between 16 and 17 million triangles (the polygon with which it is rendered ) per frame, while now they reach a lot bigger numbers such as 24 million triangles per frame.
At GamesFreeWe have already had the opportunity to experience first-hand the new look and the ambitious playable dynamics that the title proposes, and you can check our impressions with Call of Duty Modern Warfare from this link.