One of the first news announced for Destiny 2: Shadowkeep (Bastion of Shadows in English) is the introduction of the executions, something that Bungie had already implemented in Halo: Reach but had not recovered so far. At the time, it seemed that these movements served to purely aesthetic purpose, but in an interview with Polygon, Luke Smith (director) and Mark Noseworthy (producer) clarify that they are really more than that.
explain their responsibility, the execution mechanics will work in a similar way DOOM does: when the enemies descend to a fragment of their total health, an indicator appears to illustrate that they can be executed. The animation leaves us exposed to enemy fire and also consumes a certain amount of energy from our super, but gives certain benefits.
With the arrival of the redesign of the armors, we can equip new mods in our pieces that alter the operation of our executions, allowing us to recover health or ammunition when executing an enemy, for example. Release, Destiny 2: Shadowkeep will only have three executions (one for each class), but Smith guarantees that they will be added more over time. The idea is that the animation is completely random as new ones are added, but the players will control their effects through the mods.
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