Anthony Nicholson, the main producer of GearBox for Borderlands 3, you have highlighted in a conversation with the portal GamingBolt everything related to the cooperative facet of your expected shooter and, in addition, you have also provided some interesting details about the social component of the video game.
” The Borderlands saga, as a concept, has always revolved around being a cooperative experience, “Nicholson said.” We wanted people to hook up with their friends or play online, and we had local cooperative. All that is still in Borderlands 3 , because it is very important for the series since its start &.
We have a new mail system for shipments. Also, there are news. ” We now have multiple modes to allow people to send items through our mail system ” said the executive. ” So if you find something really cool or something that you think a friend could enjoy, you can send it to them. Spawns that you can access from Sanctuary 3 ”
” Also, a friend may have seen a certain type of enemy in the game, and that will be reported in your game with dynamic missions and , so, you can go hunting with him. There are a lot of things we’re working on, and it’s about creating a great comm unity around the game, “the executive said. ” We are very obsessed with making it clear to the player that there are more people out there ”
” We have the vending machines, which were previously filled only with system objects. Now you will also see the objects of your friends who sold there, ” continued Nicholson. ” We want to make the best possible cooperative experience even when you are alone ”
At GamesFreeBall we had the opportunity to try Borderlands 3 at E3 2019, and you can check our impressions from this link.