For many reasons, the launch of Fallout 76 was one of the most negative surprises of the last year. Far from being a bad game, the result of the raid of the RPG saga in the persistent multiplayer was hampered by many technical problems and by some design decisions somewhat clumsy by those responsible. Now, Bethesda herself has acknowledged that she was already prepared for a poor reception of her game.
” We already knew we were going to have a lot of bumps, ” acknowledged Todd Howard, the head of the study, in a interview with the North American website IGN. ” We were ready to … Well, let’s say we knew that it was not the kind of game we had used to people, and we were aware that we would receive criticism for it. In fact, many of the criticisms were deserved ”
” I’m sure that the release of Fallout 76 has done some damage to our image as a brand, it would be very innocent to think that it has not affected you in absolute. But I get the feeling that whoever approaches the video game will now be more than surprised, “the executive reasoned. & Quot; I think it has become a time to fabulous game with an incredible community behind it “.
” To this day, games are not what is released but rather what are they going up, and I could not be more proud of what our team has achieved with Fallout 76. We feel it is a game that we want to play and, of course, it is also what we wanted to do, like the titles of this type, there is a difficult period when they go on sale ” I wanted to justify.
The truth is that the Bethesda game has been released and has been releasing a lot of content and polishing many of its problems In fact, recently Fallout 76 has introduced Project Paradise, a new event for high level players.