It is estimated that the free to play makes an average of 78 million dollars per month. Even if it makes less noise than in the already distant 2016, Pokémon GO can take advantage of spectacular gains today. Up to what point? According to the latest study by Sensor Tower analysis firm, today the Niantic game has surpassed a whopping 2,500 million dollars since its staging.
Making calculations with the revenues of the first quarter of 2019 (205 million dollars), the source estimates that Pokémon GO generates an average of 2.3 million dollars per day or 78 million dollars per month. In fact, it does not seem that Pokémon GO is going to less, but rather on the contrary: the quarterly data show a growth of 40% with respect to the same period of the previous year.
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To the surprise of very few, Sensor Tower indicates that the United States and Japan are the most lucrative markets for the game. The first provides 35% of the money that Pokémon GO collects, and the second, 29%. And lower? The remaining markets could be considered minority: if Japan is the second with 725 dollars spent on the game to date, Germany would be the third with “barely” 150 million.
The analyst Daniel Ahmad, better known as ZhugeEX, picked up this report on Twitter and complemented the information with a comparison between the profits of Pokémon GO and the main games of the saga. The most lucrative of recent years were Pokémon Sun / Pokémon Moon (2016) generated 650 million dollars if we take as reference the recommended sale price and units sold.