Some developers are trying to create computer-quality games on mobile. The latter does not bother with graphics, sound and physics, but for a long time they set up a balance in the gameplay in order to turn their entertainment into cyber discipline. Still, others simply make a clear and beautiful game that takes into account all the features of the gameplay on mobile. The last description is perfect for the BattleTime strategy.
What does it look like?
When you first look at BattleTime, you get the feeling that something similar has already happened, and more than once. But after a couple of matches played, you realize that it is submitted in a new and original form, so it delays instantly.
BattleTime is a strategy, but the strategy is simple: there is no management, no complicated tactics. The control is based solely on tapas, and you get used to the gameplay in seconds.
The essence of the game in the management of troops, which move from the tower to the tower. Each of the levels of the game, and there are more than a hundred of them here, is a map with several defence installations in which warriors can hide. The main task is to capture them all. The main obstacle – not only your warriors can capture buildings.
Divide … and run
At the beginning of the game squad occupies one or two towers. The number of warriors at your disposal is indicated below this tower. In order to capture the next building, you need to select the tower where your soldiers already are and send them to an empty or occupied enemy tower.
At the same time, not all warriors will march. You don’t have to choose the right amount either. Exactly half of the garrison always goes to battle. At the same time, having given one order, you can immediately divide the remaining troops, and make the raid even more threatening.
As soon as you have several buildings at your disposal, you will be able to send troops from all at once to the attack.
In almost all towers, soldiers appear automatically, so the more buildings you have, the stronger the army becomes.
At first, the game seems very easy: the simplest control, one single mechanic, minimal development outside of battles, but already from level 5-6 it becomes clear what the difficulty is:
- Different towers appear. There are buildings with strong warriors that are twice as strong as usual. There are buildings of fast warriors who run twice as fast. And at later levels, you will need to take advantage of these buildings. For example, direct your main forces to the towers of strong and fast warriors and organize attacks from there. There is also a defensive tower, which automatically reflects the attack of enemies, but does not generate new warriors.
- There are several modes of difficulty. Initially, you play only at the simplest level, but a little later the game starts offering as many as 5 (!) Levels of difficulty. They influence how aggressive and intelligent your opponents are and the alignment of forces on the map.
- Opponents may be several. If at first, you have to confront only one enemy, then over time there may be several, and here you need tactics: to form troops, until one of the enemies exterminates the second or to show aggression, fighting at once on the two flanks?
- The game has to pump. In the game menu, you can acquire constant improvements and passive skills for the troops, as well as special abilities that will be useful in particularly difficult moments of the battle. Already from level 10 without this cannot do.
The coolest thing BattleTime does is that it’s a real strategy. Yes, let it be a mobile strategy, but exactly the game where you need not just to press the buttons to get the result, but to think. Think which towers to capture. To think about how to distribute the troops in such a way as to be able to capture new buildings and not be left without the protection of the existing ones.
A nice bonus to all this is that the game is free and works without the Internet. That is, you get entertainment, available regardless of the presence of a network with more than 100 levels, each of which also has several levels of difficulty.
Finally, I can not fail to note how pleasant it is to follow the map, all the trails of which filled the troops of your colour. And the sound with which they come out of the towers only complements this belligerent impression. Trifle, but nice.
BattleTime is perceived as a very simple game. Such it really is. But the most important thing is that it does not make it any less interesting.
If this project ever gets an online mode (in addition to hundreds of amazing single cards), it seems to me that it has every chance to compete with multiplayer games from Supercell, such as Clash Royale or Clash of Clans.