For the details that are already known about PlayStation 5 and the specifications of the Project Scarlett, it has become clear that the new consoles will carry raytracing thanks to the modified SoC that AMD is developing. On the other hand, we also know that the computer will arrive on July 7 will be hardware prepared to accelerate ray tracing in real time, although it is true that games compatible with DXR are still scarce and have a long optimizations journey ahead.
This is the point of view of a company that considers that its RDNA technology will only be compatible with raytracing when the software and hardware ecosystem are ready, and for that reason they have planned a second phase of its RDNA architecture called “next generation”, focused on advances at the hardware level. That is, we can expect graphics cards with ray tracing from AMD before the Sony and Microsoft consoles reach the market.
With the launch of the new generation gaming systems (PS5 and Xbox Scarlett), compatible with the standard raytracing, it is expected that this ecosystem referred to by AMD begins to consolidate, so more and more developers will start working with this kind of technology. On the other hand, we reiterate that the chips that go inside those consoles, those chips that will make tracing possible, are the work of AMD, so it seems that they are very clear about what suits them and why they are “waiting” .