The possible link between videogames and violence is still a matter of heated debate in the United States, especially since Donald Trump was concerned about this issue. So much so, we just picked up a study where videogames and aggression were related to young people. Now, a new clinical trial goes further and ensures that children exposed to these contents are more prone to risk behaviors with real weapons involved.
This conclusion comes through a research work carried out by a laboratory of the Ohio State University, in the United States. In it a total of 220 children aged 8 to 12 years were assigned, divided by pairs (one played and the other watched), to three different game modes of the successful Minecraft: violent with firearms used to kill monsters, violent with swords used to kill monsters and not violent without weapons or monsters; Each of them with their own results.
Thus, after a 20-minute session with the aforementioned Mojang title, the children were allowed to be in a room where there was a closet with two weapons deactivated inside. In this sense, 62% of those who had played the version of Minecraft with firearms touched one of these weapons by 57% and 44% of the other two study groups that did the same. The essay does not end here and exposes that those who exposed to violent game are more likely to engage in dangerous behaviors such as pulling the trigger on themselves or their partner than those exposed to these contents.
This study, without a doubt, will be part of the argument of those who want to legislate against this type of adventure. Without going any further, it was recently news the proposal of a Brazilian politician to criminalize violent video games although, as always, it is worth remembering that the content classification systems of different countries already warn parents and children of this type of charges.