Following the data of the market behavior of Deloitte Insights, approximately 30% of US players already paid for a video game subscription service, a number that will likely grow.
The study does not include any of those subscribed to platforms such as PlayStation Plus, Xbox Live Gold or Nintendo Switch Online, although everything seems to indicate yes. In fact, console users are the most likely to pay for these services, 63% of the total.
Services such as UPlay + and Xbox Game Pass will increase the number of subscribers in PCDeloitte Insights placed at 60% the number of multiplatform players who pay for a subscription service, 20% in the case of the PC community , although, as they remember in PCGamesN, there are not many alternatives in this field currently. In this sense, it is believed that the launch of such proposals as UPlay + and Xbox Game Pass, will increase the percentage of PC subscribers to a long term. The report also highlights that 53% of millennial consumers (under 35) pay for these options, which represents an increase of 44% in just one year.
The video game industry irremediably walks to Netflix type model where a monthly fee gives players access to a library of games, either by downloading or streaming as the already presented Google Stadia.