It is known that the sky looms over the heads of PC players. A new report from the firm Jon Peddie Research (JPR) indicates that “the PC market is still in decline”, and although the industry has always gone against this trend, JPR predicts a transfer of 20 million players in the field from the PC to the “TV game platforms” in the next three years. Possibly half of those who are reading you have already raised one eyebrow and the other half the other, but the report has interesting data, such as the prediction that most of these users will be those with low end equipment, below those 1000 euros, attracted by the visual improvements of the televisions, the best specifications of the consoles and the exclusive games.
To some extent, the mid-range will also be affected, according to the report. “The GPU market still does not have astonishing volumes, but the company said in its statement. Something that JPR overlooks is that computers can also be plugged into the television. That’s why Steam has its Big Picture and that’s why Nvidia is developing its large-format BFGD monitors.
Another point that JPR has is that Moore’s Law has peaked: “Manufacturers can not reduce the transistors every 24 months by doubling the performance or reducing costs. The segment with high margins will be more affected. ” This is true to a certain extent, but we must qualify. On the one hand, current processors offer potential in the form of cores and additional threads. It is no longer as crucial to double the number of transistors as in the past. In fact, if we continue in this line of thought, the current consoles would also be affected by this, given that they are currently more PC than ever. For example that PlayStation 5 that will carry Ryzen and Navi in their generational jump.
However, JPR believes that PC players are going to start unavoidable exodus also prompted by cloud services such as Stadia: “Increasingly, more low and mid-range PCs are purchased to play. benefit the PC business model, which traditionally focuses on customizable equipment for playing and working “; and continues: “Gaming services for televisions, whether local or in the cloud, will absorb these defectors from the PC and grow with new users.” There is talk of a period of five years for these services to acquire hundreds of millions of users.
The PC market has been growing steadily since 2011. According to a survey conducted in the GDC in January, the 4500 developers surveyed, 53% devoted their efforts to the PC or Mac, while 27% of them did so in PS4 and 22% in Xbox One. 3% of respondents worked in Switch (which at that time had not arrived at the market).
Obviously, we must not forget the push that the new consoles have in their launch, but they always tend to level their sales and relevance throughout their useful life. They are responsible for the generational leaps, but the PC market does not seem to show signs of weakness. In addition, for many millions of PS5 or Xbox Scarlett that are purchased, that does not translate into millions of “defectors” from the PC. We live in an open industry that is complemented more than ever, with exclusive games as the main attraction that we do not want to miss. What is your opinion? Do you foresee an exodus like the one predicted by the report?